I’ve powered through and completed the HUD section on the new limit breaking in it’s entirety, may get another chunk done this afternoon. I think I may also do a pass of this thread again and ensure any new offsets are added to the new page if they’re not already present.
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Hi folks,
There’s been a bit of confusion about the state of the site recently, particularly with regards to archive, wiki and forge content. We have a pretty long to-do list here, and a lot does somewhat rely on community contributions, as we’re only a small team, so I figured I’d lay out what needs doing that community members can just jump straight in on!
- The Wiki: Efforts to fill out the ini editing section are ongoing! We’re away there’s a ton of missing content, and are accepting PR requests for more. There’s also work ongoing to finish up the new Limit Breaking 101 page.
- The Download Archive: There’s an initiative that’s stalled a bit to document the download archive properly. It came over from Xoops with zero metadata in a very messy state, and we want to ensure that the files have information attached to them going forward, as well as ensuring that things that are not Freelancer-related are removed (There’s a ton of Dungeon Siege content in there, for example). If anyone’s keen to help, head over to the thread and let us know.
- The Forge: We’re aware that a lot of content that was previously hosted on the forge isn’t available at the moment. We’d like to fix this, but accessing the files in the state we’ve got them is a pain. The files are SVN repositories and getting the source out of them is proving difficult. If anyone has any experience with these and wants to help, we’d really appreciate a hand.
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@Gold_Sear Thanks for the additions!
Don’t change the format in the JSON payload right now, what we can do is set up a filter that lets you toggle between the
0x
format and the one that just lists out the address so we can make sure any leading zeros are added as appropriate on the final page without a bunch of extra work. I think it’s okay to leave your PR as it is though. I don’t think it will mess up any parsing! -
@Gold_Sear I’m afraid since it’s been converted to a static html site, that is no longer possible. However it should have been indexed by Google now. Try something like: site:lancersreactor.com test
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@Gold_Sear Fantastic! I’ve crossed it off the list.
@Laz has kindly put together a demo page where the json payload will render (this will eventually move to where the main page is when it’s done) so we can see how things will look when finished.
You can find it here: https://the-starport.com/wiki/fl-binaries/limit-breaking-v2/
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Sorry for the long delay, it’s been a busy few weeks and I got a bit caught up in some FLHook stuff which ended up eating way more free time than I thought it would.
Sections that still need doing are:
HUD
Miscellaneous
Missions
NPCs
Reputation
Server Operation
Systems
Turret View and Mouse
Visibility
Visual EffectsGoing to get a couple of these done this afternoon, and will edit my post to cross them off the list.
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Hi @GalaCeir, welcome to the Starport!
Something to try that might fit the bill here is the last release of Shattered Worlds: War-Torn. Most mods that are still active are fairly focused on multiplayer, new single-player content for Freelancer is pretty rare unfortunately!
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Heya everyone. I was wondering if anyone knows what function within Freelancer.exe I can call to cause the the ship to flip between it’s various camera states. I am looking primaraily to convert between the normal view and cockpit view on demand, as well as preventing the user from manually switching back if possible, but I have a few different ways to achieve the latter.
Spent a while looking in IDA trying to follow what happens after the user presses the H key (for turret view) and the like, but can’t seem to find where the game changes the state.
Any help appreciated!
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Just done some googling and I don’t think the ROG Ally supports direct x 8 which Freelancer runs with. If you install the HD edition, it offers various wrappers for later versions of DirectX. Alternatively if you’d prefer to run the Vanilla/Combined patch, here is a link to the wrapper I use: link
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Hi mate, are you just running Vanilla on it’s own without a no-cd hack / patch? If so, install a patch from this thread (assuming you’re not planning on running mods) and see if it resolves your issue.
Dev's Limit Breaking 101 Techniques
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Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Dev's Limit Breaking 101 Techniques
Vanilla Mod question?
[Hack Request] Changing camera mode programatically
Freelancer on ROG Ally
Freelancer on ROG Ally